Patch Notes (0.6.6)


Progression/Unlock System:

  • F1 (possess) unlocks at 100,000 high score.
  • F3 (sidekick) unlocks at 250,000 high score.
  • F2 (invader) unlocks at 500,000 high score.
  • F8 (sandbox) unlocks at 1,000,000 high score.
  • Unlocks persist between sessions via existing savedata.ini highscore.
  • Hint text added to demo mode draw GUI — stacks vertically, flashes, only shows when watching bot.
  • "F1 TO POSSESS", "F3 TO JOIN", "F2 TO INVADE", "F8 TO SANDBOX" shown as each tier unlocks.

Sandbox Enemy Horde (F4):

  • F4 toggles horde on/off.
  • "HORDE ENABLED" / "HORDE DISABLED" notification text appears for 2 seconds when toggled.
  • Enemies scatter when toggled off.
  • Enemy cap defaulted to 20, adjustable with +/- keys (min 10, max 100).
  • Cap change shows "ENEMY CAP: X" notification text for 2 seconds.
  • All notification text uses same font/position/style.
  • sandbox_cap_display_text variable added to handle both horde and cap messages with same display system.

Bug Fixes:

  • Fixed obj_summon_santa crashing when all enemies die before he despawns — now sets dead = true and triggers despawn animation cleanly.
  • Fixed godmode not working in sandbox mode by updating _is_controlled condition in all enemy and attack hitbox collision events.
  • Fixed enemies targeting invader bots by adding !is_invader_bot to enemy targeting logic.
  • Fixed screen flash showing when sandbox bots are hit.
  • Fixed hallucinate/berserk screen effect not showing in sandbox mode.
  • Fixed hallucinate timer not counting down in sandbox mode.
  • Fixed global.sandbox_mode and global.sandbox_enemies not resetting on all title screen return paths.
  • Fixed press_attack_2 crash caused by obj_game auto-creating player instances in sandbox mode.

Files

Hoof (0.6.6).zip 18 MB
12 hours ago

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