Patch Notes (0.6.0)


Bot Attack Variety in Invader Mode

  • Added attack_1, combo_1, combo_2, running attacks and rolling attacks to the bot's invader mode combat
  • Bot now chooses randomly between attack_1, attack_2 and running attacks when engaging
  • Added combo continuations for attack_1 into combo_1, and attack_1/combo_1 hit continuations
  • Bot performs rolling attack out of a roll if invader is in range and rolling toward them (50% chance, triggers on frame 2 only)

Hopback and Hopback Attack

  • Bot can now perform hopback as a dodge option when reacting to invader attacks (50% chance vs roll)
  • Bot automatically follows up hopback with running_attack_1

Human-like Behaviour

  • Added bot_idle_timer — bot occasionally pauses at mid range before engaging
  • Bot sometimes lingers just outside attack range instead of always closing in
  • Bot sprints in from far range but walks at mid range

Parry Fixes

  • Fixed parry animation being interrupted by adding state != "parry" guards to movement and bot_reacting reset
  • snd_parried and snd_parried_2 now only play when the bot parries the invader, not the other way around
  • ----- REDACTED -------

Misc

  • Bot heals at tree stump regardless of invader distance
  • Fixed invader not getting knockback when hit by bot attacks


    Files

    Hoof (0.6.0).zip 14 MB
    2 days ago

    Get Hoof

    Buy Now£1.00 GBP or more

    Leave a comment

    Log in with itch.io to leave a comment.