Patch Notes (0.6.0)
Hoof » Devlog
Bot Attack Variety in Invader Mode
- Added attack_1, combo_1, combo_2, running attacks and rolling attacks to the bot's invader mode combat
- Bot now chooses randomly between attack_1, attack_2 and running attacks when engaging
- Added combo continuations for attack_1 into combo_1, and attack_1/combo_1 hit continuations
- Bot performs rolling attack out of a roll if invader is in range and rolling toward them (50% chance, triggers on frame 2 only)
Hopback and Hopback Attack
- Bot can now perform hopback as a dodge option when reacting to invader attacks (50% chance vs roll)
- Bot automatically follows up hopback with running_attack_1
Human-like Behaviour
- Added
bot_idle_timer— bot occasionally pauses at mid range before engaging - Bot sometimes lingers just outside attack range instead of always closing in
- Bot sprints in from far range but walks at mid range
Parry Fixes
- Fixed parry animation being interrupted by adding
state != "parry"guards to movement andbot_reactingreset snd_parriedandsnd_parried_2now only play when the bot parries the invader, not the other way around- ----- REDACTED -------
Misc
- Bot heals at tree stump regardless of invader distance
- Fixed invader not getting knockback when hit by bot attacks
Files
Hoof (0.6.0).zip 14 MB
2 days ago
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Hoof
Hardcore Hack'n'Slash
| Status | Released |
| Author | Pirate Games |
| Genre | Action |
| Tags | 2D, Difficult, Hack and Slash, High Score, Pixel Art, Retro |
More posts
- Patch Notes (0.6.4)6 hours ago
- Patch Notes (0.6.3)9 hours ago
- Patch Notes (0.6.2)17 hours ago
- Patch Notes (0.6.1)23 hours ago
- Patch Notes (0.5.9)2 days ago
- Patch Notes (0.5.7)3 days ago
- Coop with or invade the bot!4 days ago
- Bot / Demo Mode6 days ago
- Project Back in Development7 days ago

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