
PUSHERMAN
A downloadable game for Windows
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How to play:
- Kill civilians to get cash.
- Once you have $200, buy coke (in the Biggie building).
- Cook crack in the kitchen building (Chef's hat on door).
- Sell crack to the crackheads outside.
- Get Rich.
- Don't get busted.
Update log in comments.
Gamepad Controls:
D-Pad Left / Right - Walk Left / Right
D-Pad Down - Crouch
D-Pad Up - Enter Door
X - Jump
Circle - Shoot
Square - Stab
Start - Restart
Select - Exit
keyboard Controls:
A / D - Walk Left / Right
S - Crouch
W - Enter Door
Space - Jump
Left Mouse Button - Shoot
Right Mouse Button - Stab
Escape - Exit
| Updated | 8 hours ago |
| Published | 14 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | Pirate Games |
| Genre | Action, Shooter |
| Tags | 2D, Crime, drugs, Indie, Pixel Art, Prototype, Retro, Side Scroller, Singleplayer |
Download
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Click download now to get access to the following files:
Pusherman v0.1.3.exe 143 MB




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Update log:
Versions 0.1.3:
Spawn System Rewrite
Replaced the fragile per-civilian scripts (4 near-identical files) with a shared
civilian_base.gdand thin subclasses. Rewrote cop spawning to use a centralSpawnManagerautoload that dynamically adjusts cop count based on live drug thresholds — cops scale up as you carry more drugs and scale back down if you drop below thresholds, with excess cops walking off screen naturally.Ambulance
Built an entirely new ambulance system from scratch — checks every 20 seconds for dead bodies on screen, drives in from the left with siren, parks next to the oldest body, plays door sounds, removes it, then drives off to the right (no U-turn). Fixed several bugs including: wrong offscreen boundaries, bodies not being picked up (bruiser/boomer sprite visibility bug), newest body being picked up instead of oldest (added spawn timestamps), siren behaviour, and an occasional disappear caused by a fragile
awaitwhich was replaced with a timer.Cop Behaviour
spotted_violence(shooting/stabbing) andspotted_dealing(selling crack)spotted_dealingbut notspotted_violencearrest_in_progresslockWanted System
Ambulance & Cop Room Transitions
Cops correctly pause chase when player enters rooms using Global room flags, resume immediately on exit. Fixed
enter_roomflags never being cleared (rooms don't reload the scene).Splash Screen Created a splash screen that shows
splash.pngwithsplash.wavfor 3 seconds before the title screen, with a skip button.Bug Fixes & Cleanup
move_and_slide()null errorVersion 0.1.2:
- Added ambulance system to come and pick up the dead bodies.
Version 0.1.1:
- Added additional sound effects
- Bug fixes
Version 0.1.0:
- Added additional crackhead to sell to near the biggie building
Version 0.0.9:
- Improved UI
- Added cop kill counter
Version 0.0.8:
- Fixed missing background in coke room.
- Fixed cop spawning logic bug.
Version 0.0.7:
- Added icon for the executable.
Version 0.0.6:
- Fixed bug where if you killed cop while being tased then next time you got arrested the car wouldn't come and take you to jail.
- Fixed bug where if you restarted game, the player position and stats didn't reset.
Version 0.0.5:
- Added title screen music.
- Added background music.
Balance adjustments.
-Bug fixes.
Version 0.0.4:
- Rebalanced cop spawn logic.
- Bug fixes.
Version 0.0.3:
- Rebalanced economy.
- Added background music.
Version 0.0.2:
- Added city wind background sound fx.
Version 0.0.1:
- Initial release.